SpriteWorks SpriteWorks SpriteWorks!
All during the summer, I was on an ASP .NET and server trip. It included me reading 2 or 3 books on ASP and Javascript along with getting a new server to do a bunch of development on...well I've gotten the itch back for some old school game programming. I've been working on SpriteWorks over the last week and trying to get it to a state I deem "adequately" usable. I usually test this by taking the library and trying to make a simple puzzle game or arcade shooter, and figure out what should be added, changed for the better, or removed altogether. I guess i'm kind of nitpicky but thats how it is.
Right now the current support SpriteWorks has is a global drawing manager, input(kb, mouse, gamepad), sprites, particle system, GUI system(to be redesigned...), sprite animations, math and utility libraries, and some other prototype classes for maps/grids and physics. I think that encompasses what it will probably be in the very end. So thats the update and imma get back to watching some college football and programming simulataneously, isn't that a weird combo? =D