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5Apr/080

SpriteWorks In The Mix

I've been working full steam on SpriteWorks this last week and its gone pretty good. I added ContentManager support for the actual animations and per pixel collision tests. I've also added my common input libraries, and may start adding a lot of other things(like i said before), so i will probably rename the library eventually. Anyway, its late, so more on this stuff later.

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